Tuesday, 18 July 2017

How To Get An Imp

An Imp is a dragon fairy that periodically casts a fire spell on the person/monster you're hitting. Its damage depends on your own damage and how much it's been upgraded, you can upgrade your Imp by using ori and lak powders to a maximum of +9. Make sure to keep your Imp above +0 because it decreases a grade if you die wearing it and disappears if you die while having it +0.

To get the Imp you need to hunt an item called Dragon Emblem which is a key used to enter Twin Towers quest, go to Underworld entrance but don't go inside and hunt the monsters there.



When you get the Dragon Emblem, go to Azran Town and use the portal then go South East until you reach a gate and keep going in that direction until you reach the Twin Tower quest entrance. Check that there's nobody in the quest by clicking on LeakyZakum then enter. Kill the guards and advance through the gates until you reach the boss and that's it you'll get your Imp.


Making Gold In Origins

Origins server has a pretty cool way of making gold, you first have to buy an item called Red Angel, this item is available only through NPC Nell for 3.59 VM so you can either buy VM or buy the Red Angel from a player that's selling it.



Once you have the Red Angel go to NPC Mai in Karden Town and buy an item called Gold Flash for 11 million gold, this item will transform your Red Angel into Gold Angel.



The Gold Angel auto-sells items dropped by monsters but keeps the important items like powders and you can also manually sell items to it by right clicking the item while pressing shift.

So now comes the gold making part, you need to go to Kephra Dungeon and hunt monsters like HorizonCropper or WriggleSwarm, these monsters have a 100% chance of dropping armors so as the armors drop your Gold Angel sells them and you comfortably make gold.



I know the process is a bit costly, but you'll be making more gold than you spent and don't forget that to make gold you have to spend gold.

Monday, 17 July 2017

Tips Before Making Celestial God

A lot of people become so excited about making a celestial god character that they forget to do the    '4 Crystals' quest, this quest increases your god character's power and gives bonus stat points to your celestial god character. Also make sure to transition to celestial god character only when you reach level 400 on your god character to make sure that you receive all your stat points and your Mystic Circlet.

To complete the '4 Crystals'  quest you will need to hunt for Elime Crystal, Sylphid Crystal, Salion Crystal and Noah Crystal. I will show you the monsters and their location so you can finish this quest quickly, open your map as you walk through Kephra Dungeon and follow the coordinates.



1. Elime Crystal obtained from FunerSickler.



2. Sylphid Crystal obtained from FunerSeamer.



3. Salion Crystal obtained from Ape.



4. Nohas Crystal obtained from Batorero.



Note: Each of those monsters are golden so they're easily spotted and they have a 100% chance of dropping the quest item.

To complete the quest you must be at least 355 and every crystal usage deducts 100 million experience from your god character so make sure to be at least level 359 or 360 when doing this quest.

The following picture shows the amount of stat points added to your celestial god depending on when did you transition to celestial god and how much of the crystal quest you completed.



The following picture shows which circlets you will receive depending on your god level when you transitioned to celestial god.


Gear Up Your God

This blog entry is a follow up to 'Gear Up Your Mortal' but this time we're going to go through gearing up for god characters. So you've made a perfect D or E set +9 and a D or E weapon +9. Now you'll want to start hunting for god class armor and weapons, statless god class armors drop in Snowfield from monsters such as Wolves, Bears, Frost Trolls and Ancient Ents but unfortunately there's no Replication for refining god armor but there is a way to add stats to god class armors which is done by a process called imbue. God class armor imbue takes the stats from a mortal armor and adds them to the god class armor, for this process you'll need the following; 1 Mortal Armor +9 ~ +11, 1 God Armor +9, 4 glittering stones. The glittering stones also drop in snowfield from Wolves and Bears. Now go to NPC Akata in Azran Town and open the following window and add the god class armor then the mortal armor and the 4 glittering stones.

Note: You can only imbue armors of the same kind, like breastplate with breastplate and pants with pants. Also take a look at the success probabilities and make sure to read the precautions.



If you succeed you will receive a god class armor piece +7 with the stats that you wanted, if you fail everything will disappear except for the mortal armor. Imbue is a fairly difficult and exhausting process but the outcome is worth it so no matter how much you fail just keep trying.

Making god class weapons is a little more tricky/risky since god class weapon imbue requires you to make them ancient 1st then you can imbue. Statless god class weapons can be hunted in Snowfield from Kalintz Man, Kalintz Woman, Amon Soldier and Amon Chief. When you have hunted the god class weapon you want upgrade it to +9 and get 4 items grade E and make them also +9 (These items are referred to as boosters and they function to increase the success rate when making ancient weapons) and get 1 jewel either garnet for damage absorption, emerald for piercing damage, coral for extra experience or diamond for extra drop rate then go to NPC Compounder in Azran Town and open the following window then add the items.



Beware that if you fail, all the items will be destroyed but if you succeed you will receive a new and more powerful ancient weapon +7 with the attributes of the jewel that you used.

Note: Ancient mortal class weapons are made in the exact way, use all D grade boosters when making a D grade weapon and all E grade boosters when making an E grade weapon. Also be sure to use the same jewel for both the mortal and god class weapons.

Ok now you have an ancient statless +9 god class weapon and an ancient +9 mortal class weapon with stats so it's time for weapon imbue. You will need both weapons, a grade D +9 armor or weapon as a booster and 100 million gold. One you have all the requirements, go to NPC Tainy in Karden Town then open the following window and add the items.



If you succeed you will receive an ancient god class weapon +7 with the stats you want, but if you fail you will keep both weapons and you will lose the booster item and the 100 million gold.

That's it ! Now you have geared up your god class character and it will definitely be more powerful than it was while wearing mortal class gear.

Gear Up Your Mortal

Gearing up is an essential part of Supreme Destiny and it's one of the main reasons that keeps us playing, we all want to make a nice character that is well geared. I'm going to talk you through the process of gearing up.

Let's say you decide to make a Hunter, you start off with the basic noob set +0 and you have 2 weapons in your inventory, a Small Bow and an Ash Bow. So go ahead and equip your Small Bow and click on the CabuncleWind to get some Buffs (Buffs are spells that enhance your attack, defense and skills).




Start hunting the monsters in the training camp until you reach level 6. When you reach level 6 press 'C' on your keyboard and increase the stats required to equip your stronger Ash Bow. Once the Ash Bow is equipped start going through the gates of the camp by killing every boss monster and acquiring a key from them and don't forget to click on the trainers to get your reward. When you reach the third trainer he should make your Ash Bow +3, if it's not +3 simply make a new character and repeat the steps until you get the required item. Once you make the Ash Bow +3, put it in your inventory and go to the Unicorn at the start of the camp and click on it and you'll receive your very first gear, the Skull Bow.




When you get your Skull Bow try level up to 40 so you can start going to quests and also you'll start receiving the rest of your gear.

Important Note: The armor and weapon you receive from leveling up depends on your stats. You receive MAP armors if you put more Int than Str and you receive Attack armors if you put more Str than Int. The same goes for weapons.

The first armor set you'll receive is the Brigandine Set:



The second armor set you'll receive is the Nature Set and you'll also receive your second weapon, the Elven Bow.



The third armor set you'll receive is the Field Combat Set and by that time you'll be able to equip your Elven Bow:



The last gear you'll receive is the Gold Curve Set and a Steed mount:



These level up rewards keep coming starting level 30 and until level 200.

Okay so here's where it gets tricky, you noticed how the last set you received has no stats ? That's because you have to work for them, the former sets were just a warm up to get you prepared for your journey. There are two ways to get a Gold Curve Set with stats, the first way is hunting and the second way is using Replication D on a single Gold Curve piece. NPC Rucy in Azran town sells Replication D, so if you want to upgrade your set you can buy one from there but be careful that it gives random stats so you might not like the result but it can also give perfect stats. To use the Replication, put the piece of armor you want to upgrade in your inventory and click on the Replication and drop it in the armor.




There's one final armor set that remains which is the Region Set, you can hunt that in desert or kephra dungeon and it can be upgraded by Replication E exactly like the Gold Curve Set. As for the weapons, you can hunt a Heavens Bow or a Guardian Bow also in desert from monsters such as Iron Taron and Adamant Taron.

Note: This blog entry isn't made just for the Hunter class, this also works for every other classes.

Note: Armors have grades which are A, B, C, D, E and K (K grade is for god characters). To upgrade a grade A armor you have to use a grade A Replication and a B grade Replication for B grade armors and so on until E grade.

Sunday, 16 July 2017

Hunt For Earrings

Earrings are very important accessories that greatly help boost your character's fighting and hunting capabilities and since they are relatively expensive for a newbie I will guide you on how to hunt for them yourself.

So the main source of earrings in SD Origins right now is the Gargoyle's Molar Tooth quest which has a level limit of 201 ~ 255, to reach the quest you'll need to enter Dungeon Level 2 and keep going South West through the maze until you find it.

First you'll need to go to Griffin Master and select Dungeon and enjoy the ride !



Enter the Dungeon once you reach it and then go to Level 2 and keep going South West through the maze as mentioned before to reach the quest. Press 'M' on the keyboard to open the map to help you walk through the Dungeon.




Once you've reached the quest, enter it and start hunting the gargoyles there and enjoy your new earrings !



How To Get Free Potions

To PK or hunt you will need pots (potions) in order to regain your Life and Mana while fighting and hunting. Instead of buying them from NPC like Martin or Aki and spending your gold here's what you can do. Go to NPC Aki in Armia town and purchase Territory Ticket(N) and right click it, it will teleport you to Battle Dungeon(N), hunt the monsters there and they will drop potions and you can save your gold.




 Note: Battle Dungeon(N) also drops weapons and armors so you might be lucky enough to find something with a good option.

Friday, 7 July 2017

Supreme Destiny Builds

The first thing new players focus on when playing a mmorpg game is how to build the best character they can, and to do so you need to be familiar with the stats and builds of the characters.

Stats:


1. Strength (Str): It focuses on the physical strength of your character (it increases Attack), every 3 points in Str gives you 1 to 2 extra Attack. For example, if you put 300 points in Str your Attack will increase by 100 to 150.

2. Intelligence (Int): It focuses on the mental strength of your character (it increases MAP and Mana), every 3 points in Int gives you 4 to 5 extra MAP (Magic Attack Power) and 2 to 3 extra Mana. For example, if you put 100 points in Int your MAP will increase by 400 to 500 and your Mana will increase by 200 to 300.

3. Dexterity (Dex): It focuses on the agility of your character (it increases Attack, Attack Speed and Evasion), evasion means that other players can miss their attacks when attacking you. Every 8 points in Dex gives you 1 to 2 extra Attack and every 5 points in Dex increases your Attack Speed by 1%. For example. if you put 200 points in Dex your Attack will increase by 25 to 50 while your Attack Speed will increase by 40%.

Note: Don't underestimate Dex because it gives less damage than Str. It is extremely important when building a damage type character since it increases your evasion which helps in fighting and hunting.

4. Condition (Con): It focuses on your character's health (it increases Life), every 1 point in Con gives you 2 to 3 extra Life. For example, if you put 100 points in Con your Life will increase by 200 to 300.


Mortal Builds:

As you can see there are 4 types of characters that you can choose from when playing Supreme Destiny. Transknight, Foema, Beastmaster and Hunter.

Transknight:


Transknights can be made into 3 different categories; Faith, Trans and Magic Sword.

1. Faith Knight: This type of knight focuses on MAP, Life and Life Regeneration.
                               Str: Enough for items only
                               Int: Full
                               Dex: 0
                               Con: 1000

                               Weapon Mastery: 143
                               Faith: 255
                               Trans: 200
                               Magic Sword: 200

Note: Faith Knights have a high amount of Life but slightly less MAP than Magic Sword Knights but they are still formidable opponents.

2. a) Trans Knight (Dex Build): This type of knight focuses on Attack, Defense and Life.
                                                         Str: Enough to equip items
                                                         Int: 0
                                                         Dex: Full
                                                         Con: 1000
                               
                                                         Weapon Mastery: 200
                                                         Faith: 200
                                                         Trans: 255
                                                         Magic Sword: 143

2. b) Trans Knight (Str Build): This type of knight focuses on Attack, Defense and Life.
                                                        Str: Full
                                                        Int: 0
                                                        Dex: 500
                                                        Con: 1000

                                                        Weapon Mastery: 200
                                                        Faith: 200
                                                        Trans: 255
                                                        Magic Sword: 143

Note: Str Build Trans Knights deal very heavy damage with their active skills so make sure to use them especially against Foemas, 3 successful consecutive skills would probably kill your opponent. On the other hand, Str builds mean very little evasion so be sure to take some health potions and recovery herbs in order to cure slow movement speed effect so your opponent doesn't run away from you. Last but not least, don't forget to use your attract skill to pull your opponent in front of you.

3. Magic Sword Knight: This type of knight focuses on very high MAP and explosive damage.
                                             Str: Enough to equip items
                                             Int: Full
                                             Dex: 0
                                             Con: 1000

                                             Weapon Mastery: 143
                                             Faith: 200
                                             Trans: 200
                                             Magic Sword: 255

Note: Magic Sword Knights have the highest MAP of all Transknight builds, just don't forget to use your skill to lower your opponent's resistance and don't use explosive bash in the very beginning so your mana doesn't run out.

Foema:


Foemas can be made into 4 different categories; Blood, Black, Special and Battle.

1. Blood Foema: This type of foema focuses on healing, curing and reviving other players.
                               Str: Enough to equip items
                               Int: Enough to equip items
                               Dex: 0
                               Con: Full

                               Weapon Mastery: 143
                               Holy Magic: 255
                               Black Magic: 200
                               Special Magic: 200

Note: Blood Foemas are basically just used to heal and revive, so if you want to build a blood foema I would advice to use it as a sub account not as a main.

2. a) Black Foema (Pure): This type of foema focuses on very high MAP and Area damage.
                                               Str: Enough to equip items
                                               Int: Full
                                               Dex: 0
                                               Con: 0

                                               Weapon Mastery: 143
                                               Holy Magic: 200
                                               Black Magic: 255
                                               Special Magic: 200

2. b) Black Foema (Normal): This type of foema focuses on high MAP and Area damage.
                                                    Str: Enough to equip items
                                                    Int: Full
                                                    Dex: 0
                                                    Con: 300 ~ 500

                                                   Weapon Mastery: 143
                                                   Holy Magic: 200
                                                   Black Magic: 255
                                                   Special Magic: 200

Note: Black Foemas deal the highest MAP of all foemas and they have a lot of AOE (area of effect) skills so make sure to use that in hunting but beware of the mana cost since the last two skills cost a lot of mana.

3. Special Foema: This type of foema focuses on MAP poison, buffs and blocking potions.
                                 Str: Enough to equip items
                                 Int: Full
                                 Dex: 0
                                 Con: 300 ~ 500

                                Weapon Mastery: 143
                                Holy Magic: 200
                                Black Magic: 200
                                Special Magic: 255

Note: Special Foemas can use skills from the Black Magic tree but their damage are less compared to Pure Black Foemas. Special Foema buffs are stronger than any other foemas which gives them more defense and a better mana shield. In battle, Special Foemas use only poison for damage and pot block skill.

4. Battle Foema: This type of foema focuses on Attack, buffs and blocking potions.
                               Str: Enough to equip items
                               Int: Enough to equip items
                               Dex: Full
                               Con: 800 ~ 1000

                               Weapon Mastery: 200
                               Holy Magic: 200
                               Black Magic: 143
                               Special Magic: 255

Note: Battle Foema buffs are as strong as the Special Foema so it also gives them more defense and a better mana shield. Don't forget to use pot block skill in battles.

Beastmaster:


Beastmasters can be made into 3 different categories; Elemental, Summoner and Nature.

1. Elemental Beastmaster: This type of BM focuses on high MAP and average summons.
                                                Str: Enough to equip items
                                                Int: Full
                                                Dex: 0
                                                Con: 1000

                                                Weapon Mastery: 143
                                                Elemental: 255
                                                Summon: 200
                                                Nature: 200

Note: This type of beastmaster is the arch-enemy of Foemas since it has a mana burn skill that can remove your opponents mana leaving Foemas very vulnerable and also high resistance which lowers incoming magic damage. Elemental Beasmasters main damage comes from Elemental skills but also summons can deal some nice damage since high Int increases the summons damage.

2. Summoner Beastmaster: This type of BM focuses on MAP and high damage summons.
                                                 Str: Enough to equip items
                                                 Int: Full
                                                 Dex: 0
                                                 Con: 0
                                                 
                                                 Weapon Mastery: 143
                                                 Elemental: 200
                                                 Summon: 255
                                                 Nature: 200

Note: Summoner Beastmaster depends entirely on it's summons as the defense, you basically have to hide behind your summons while attacking from a distance with your skills from Element skill tree.

3. a) Nature Beastmaster (Dex Build): This type of BM focuses on Attack, Defense and Life.
                                                                    Str: Enough to equip items
                                                                    Int: 0
                                                                    Dex: Full
                                                                    Con: 1000

                                                                    Weapon Mastery: 200
                                                                    Elemental: 200
                                                                    Summon: 143
                                                                    Nature: 255

3. b) Nature Beastmaster (Str Build): This type of BM focuses on Attack, Defense and Life.
                                                                    Str: Full
                                                                    Int: 0
                                                                    Dex: 500
                                                                    Con: 1000

                                                                    Weapon Mastery: 200
                                                                    Elemental: 200
                                                                    Summon: 143
                                                                    Nature: 255

Note: You have to play Nature Beastmaster in a smart way since every transformation gives advantages to a particular attribute. For example, your last skill gives you a lot of Life and defense so use it when you need to be tanky while werewolf skill gives extra damage and critical while lowering defense and Life so use it when you're sure you can handle the incoming damage.

Hunter:


Hunters can be made into 3 different categories; Survival, Trade and Capture.

1. Survival Hunter: This type of hunter focuses on Attack, Using Bows and High Critical.
                                    Str: Enough to equip items
                                    Int: 0
                                    Dex: Full
                                    Con: 600 ~ 800

                                    Weapon Mastery: 200
                                    Survival: 255
                                    Trade: 200
                                    Capture: 143

Note: Survival Hunters have a good Attack, not the best but they make up for it with a very high critical chance and the last skill in Survival skill tree. With a relatively low Life and defense you have to always keep distance from your opponents and don't forget to always use your dodge skill.

2. Trade Hunter: This type of hunter focuses on Attack, Using Swords or Axes, Life and Defense.
                                Str: Enough to equip items
                                Int: 0
                                Dex: Full
                                Con: 1000

                                Weapon Mastery: 200
                                Survival: 200
                                Trade: 255
                                Capture: 143

Note: Trade Hunters have a higher Life than the other hunter classes due to the last skill in Trade skill tree and also a little extra defense. Although not the best type of hunters in my opinion but they're pretty tanky.

3. Capture Hunter: This type of hunter focuses on Attack, Using Claws, Defense and Invisibility.
                                     Str: Full
                                     Int: 0
                                     Dex: 500
                                     Con: 1000

                                    Weapon Mastery: 200
                                    Survival: 200
                                    Trade: 143
                                    Capture: 255

Note: Capture Hunters fight from the shadows, the last skill in Capture skill tree allows you to go invisible. So be sure to take advantage of your invisibility and your poison-enchanted claws.